Made for the Game-like Jam 003 - PuyoPuyo-like

A Roguelike game where you weaponize the 4 Humours, Sensations and Emotions to survive! Create chain combos for stronger effects! Listen to a banger soundtrack!

Controls:

WASD/Up Down Left Right: Move
Z/J/Space: Rotate
Shift: Switch targeted enemy
Escape: Pause

Published 6 days ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsFablink, miencha, dexmakesgames, DesirousPanic, merrypanic
GenrePuzzle
Made withGodot
TagsArcade, Creepy, Gore, Roguelike, Singleplayer

Download

Download
Umortis_v1.3.7z 35 MB

Development log

Comments

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(+1)

Oh gosh, it's gross!!  I love it!  The soundtrack is oddly cute.  This is close to what I originally wanted to make, but I just didn't have it in me.  Great work!  I would love to see difficulty options!

thank you so much! If we continue working on it, having harder difficulty options might be something we'll explore!

(+1)

I don't how you got so much art and design in less than a month. and still make it feel complete. Big congrats.

Fun an appealing game!

Thank you, glad you enjoyed it! We had a decently sized team working on this, so that definitely played a part in how much work we could get done :)

(+1)

Extremely compelling visuals and satisfying gameplay! Love the squishy sounds and the really interesting narrative it sets up! Hope to see more from you folks!!

Thank you so much! We worked hard to create an interesting aesthetic, so I'm glad to hear that has landed well :D

(+2)

Love the style!  Got my ass absolutely destroyed by the boss. 10/10

Thank you! I glad you liked it despite it being tough :3

(+2)

Love the aesthetic! Reminds me a bit of Super Meat Boy. Great concept and execution. Amazing job!

(+2)

I really like the gameplay loop! At the beginning it was a lot to take in all at once but once I got rolling I was in the zoneeeeee. The each-color-does-its-own-thing angle is really fun too, especially since there's interplay between them. 

The only thing I wanted more of was visual feedback from my upgrades! It was a bit hard to tell exactly where the effect was occurring, but that's honestly a pretty small gripe.

Great work y'all :) I had a ton of fun with this one!!

(+2)

Oh! I'm also really curious about how you guys implemented the item system. I did something similar and I want to compare notes since I have a tendency to over-engineer everything haha. Plus it'd be cool to see how Unity vs Godot works with that sort of thing. Lmk!

(+1)

We had a generic item scene, and inhereted different item nodes from it. they all had an initializer that connected signals from other parts of the game to whatever effect the item had. the signals system in godot worked really well for this, especially for the spells.

(+2)

I really like the upgrade system!

(+2)

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(+2)

Love the combat elements mixed with Puyo Puyo. Very impressive reward system :)

(+2)

Got 14 rewards and then the game stopped letting me drop pieces. The last reward I got was one of the Senses that makes the third pair of humours always contain a specific humour while already having another one of the Senses that do that, unsure if that was the cause of the bug but the game was great nonetheless.

(+1)

You just saved us from missing a huge bug lmao, thanks so much!!

(+2)

Thanks for the comment! We fixed this bug and actually found another issue to fix when looking into it! Many thanks :)

(+3)

Lovely game, I stayed glued to the screen for a while, I think it would make good money on mobile phones